Descent Into Avernus PDF
Wizards RPG Team
ABOUT THE ADVENTURE “Descent Into Avernus PDF“:
DESIGNED FOR AN ADVENTURING PARTY OF four to six 1st-level characters, Baldur’s Gate: Descent into Avernus pdf is a DUNGEONS & DRAGONS adventure that begins in the city of Baldur’s Gate and ends in Avernus, the first layer of the Nine Hells. By the end of the adventure, the characters should be 13th A level or higher. To run this adventure, you need the fifth edition Player’s Handbook, Dungeon Master’s Guide, and Monster manual.
Use the first session of the game to help your players create their 1st-level characters. As part of this process, the players can choose their party’s dark secret (see page 208).
The holy city of Elturel has disappeared from the Forgotten Realms and descended into Avernus pdf, the first layer of the Nine Hells. This event came about as the result of an infernal bargain between the archdevil Zariel, who rules Avernus, and the treacherous High Overseer of Elturel, Thavius Kreeg.
Zariel is capturing cities and using their citizens as fodder in the ongoing conflict between demons and devils known as the Blood War. Next on Zariel’s list of cities is Elturel’s neighbor, Baldur’s Gate. The characters can be the heroes who descend into Avernus, save Elturel from certain destruction, and prevent a similar fate from befalling Baldur’s Gate.
TROUBLE IN BALDUR’S GATE:
Chapter 1 begins in the independent city of Baldur’s Gate, where the characters find themselves trapped behind the city’s walls after the gates are sealed to keep out hundreds of refugees from the neighboring land of Elturgard. However, the gates can’t hold back news that Elturgard’s capital has fallen, and that Grand Duke Ulder Ravengard of Baldur’s Gate is missing Jost on a diplomatic mission to Elturel. The fact that Elturel’s Fate.
The characters are drafted by the Flaming Fist, the army of mercenaries tasked with protecting Baldur’s Gate. Without Grand Duke Ulder Ravengard to lead them, the Flaming Fist mercenaries are little more than glorified thugs. The characters’ orders are to help maintain peace by rooting out and destroying followers of Bane, Bhaal, and Myrkul-evil gods collectively known as the Dead Three.
These vile priests, assassins, and necromancers are murdering city folk at random, and the Flaming Fist is too distracted and disorganized to hunt them down and find their lair. In the course of their investigation, the characters learn that the Dead Three cultists are secretly being financed by Thalamra Vanthampur.
One of three remaining dukes who preside over the government of Baldur’s Gate, using money stolen from the board of Tiamat, the evil queen of dragons imprisoned in the Nine Hells.
With Grand Duke Ulder Ravengard out of the way, Thalamra is paying the Dead Three to shatter confidence in the Flaming Fist so that all payments to the decapitated organization can be cut off. Thalamra, a devout disciple of the archdevil Zariel, has brokered a deal that will enable her to claim the role of grand duke once the Flaming Fist disbands. paving the way for the city’s descent into Avernus PDF.
To accomplish this last goal. Thalamra needs an artifact called the Shield of the Hidden Lord, imprisoned in which is a pit fiend named Gargauth. Until recently, the shield was sealed in a tomb under the city, but Thalamra’s sons recently stole it and transported it to the dungeon below their villa. So corrupt is the shield that its mere presence in Baldur’s Gate has contributed to the city’s moral decay for decades.
To keep Baldur’s Gate from falling into Zariel’s clutches, the characters must take the shield far away from the city. Reya Mantlemorn, a young knight from Elturel, suspects that the Vanthampurs are sheltering Thavius Kreeg at their estate and offers aid.
vCharacters who storm Duke Vanthanmpur’s villa find Thavius hidden in the dungeon below this is helping Thalamra Vanthampur use the Shield of the Hidden Lord to bring about the fall of Baldur’s Gate in much the same fashion be used the common (see page 7) to doom Elturel. If the characters slay Thavius, his soul travels to the Nine Hells and reforms as an amnizu devil on Avernus (see page 132).
VISIT TO CANDLEKEEP:
In the course of dealing with Thavius Kreeg and the Vanthampur family, characters are likely to acquire the Shield of the Hidden Lord as well as an infernal puzzle box that they can’t open. They might also liberate a spy imprisoned in Duke Vanthampur’s dungeon who works for Sylvira Savikas, a tiefling expert on the Nine Hells.
Determined to thwart devil worshipers in positions of power throughout the Western Heartlands, Sylvira operates out of the library of Candlekeep and has spent years monitoring devil activity in Baldur’s Gate, Elturel, and the surrounding region. Her spies are after the puzzle box, which is believed to contain a copy of the fiendish contract Thavius signed to seal Elturel’s doom.
If the characters wish to help Baldur’s Gate further they must journey to the Nine Hells and rescue Ulder Ravengard from what’s left of Elturel. The characters are urged to seek out Sylvira Savikas in Candlekeep. Sylvira knows the secret to unlocking Thavius’s puzzle box. She can also facilitate the characters descent into Avernus and provide them with a map (albeit an unreliable one). Sylvira advises characters to leave the Shield of the Hidden Lord in her custody.
However, there are benefits to taking the shield with them. for Gargauth can guide them through the Nine Hells in ways others cannot. With or without the shield the characters depart Candlekeep and visit Sylvira’s friend. Traxigor, a wizard who can use the plane shift spell to get them to Elturel At this wizard’s tower, they meet a hollyphant (see page 237) named Lulu.
CHAPTER 1: A TALE OF TWO CITIES:
For characters of levels 1-4
Pressed into service by the Flaming Fist, the characters seek out and destroy Dead Three cultists who are threatening Baldur’s Gate. As the machinations of the Vanthampur family come to light, the characters have a chance to confront Thavius Kreeg, the architect of Elturel’s downfall, before traveling to Candlekeep to unlock a mysterious puzzle box and gain safe passage to the Nine Hells.
CHAPTER 2: ELTUREL HAS FALLEN:
For characters of levels 5-6
After befriending a hollyphant named Lulu, the characters help survivors in Elturel, a city anchored by chains above the River Styx on the first layer of the Nine Hells, and search for Grand Duke Ulder Ravengard of Baldur’s Gate.
CHAPTER 3: AVERNUS:
For characters of level 7-10
The characters venture across the wastelands of Avernus in search of allies. face off against war lords and fiends, and search for a way to destroy the Companion or break Laurel’s chains.
CHAPTER 4: SWORD OF ARIEL:
For characters of levels 11-12
The Sword of Zariel might be the key to Elturel’s salvation, but to get it, the characters must find the Bleeding Citadel-a little slice of heaven trapped in hell. After they unlock Lulu’s memories and claim the sword, the characters must decide who is fit to wield such a powerful weapon of good.
CHAPTER 5: ESCAPE FROM AVERNUS:
For characters of levels 13 and higher
The characters use the treasures they’ve acquired and the deals they’ve made to free themselves and Elturel from Avernus. Will they use the Sword of Zariel or strike an infernal bargain to free the planetar trapped in the Companion? Will they coax a demon into breaking Elturel chains? Or will they cut a deal with the archdevil Zariel?
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