Icewind Dale: Rime of the Frostmaiden 2020 PDF Free Download
Wizards RPG Team
"Feel the cold touch of death in this adventure for the world's greatest roleplaying game"
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“Icewind Dale: Rime of the Frostmaiden” is a D&D adventure module for 5th edition released in 2020. It is set in the Icewind Dale region of the Forgotten Realms campaign setting, where the players must contend with an eternal winter caused by the actions of the evil deity Auril the Frostmaiden. The adventure features challenges such as harsh weather, monsters adapted to the icy environment, and mysterious disappearances, as well as opportunities for roleplaying and character development.
In “Rime of the Frostmaiden“, players are tasked with uncovering the reason behind the never-ending winter and finding a way to stop it. They will journey through the frozen tundra, visit various towns and settlements, and interact with various characters, some of whom may be allies and some of whom may be enemies. The adventure features a mix of combat, exploration, and social encounters, as well as puzzles and traps that players must overcome in order to progress. It is designed for a party of 4 to 6 characters of levels 1 to 12. The module includes detailed information on the Icewind Dale region, including maps, illustrations, and information on the various creatures and people that the players may encounter.
In addition to the main story, “Rime of the Frostmaiden” also includes several side quests and optional content that Dungeon Masters can choose to include or not include in their campaigns. These include additional encounters, mini-dungeons, and other elements that can help to flesh out the world and provide additional challenges and rewards for the players. The adventure also includes guidelines for adjusting the difficulty to suit the needs of different groups of players, as well as suggestions for scaling certain elements to match the party’s level. Overall, “Rime of the Frostmaiden” is a well-rounded adventure that offers a variety of challenges and opportunities for player agency, making it a great choice for both experienced and new Dungeon Masters.
Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it.
The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved–as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night? Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters level 1-12.
Explore the frontier of Icewind Dale! Maps and guides will aid you on your journey through a land of isolation, paranoia, and deadly cold. Venture into the Ten Towns and other beloved D&D locations made famous by Drizzt Do’Urden and the Companions of the Hall. Encounter the hazards of a frozen wilderness. This book provides DMs with rules for running D&D adventures in icy tundras and wintery climes. Discover long-lost treasures, magic items, and long-forgotten spells in the icy depths of a truly unforgettable Dungeons & Dragons adventure.
Encounter the hazards of a frozen wilderness. This book provides DMs with rules for running D&D adventures in icy tundras and wintery climes.
Discover long-lost treasures, magic items, and long-forgotten spells in the icy depths of a truly unforgettable Dungeons & Dragons adventure.
Wizards of the Coast game company was started in the home of Peter Adkison in 1990. It grew to be a leader in the hobby gaming business and a part of the global Hasbro family. The purpose Wizards of the Coast is to provide great entertainment for the hobby gaming community through games, novels, comics, TV series, apparel and more.
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